Replit Vibecon Technical Direction & Production

For Replit's inaugural Vibecon, Sitara was the technical director and production team behind every interactive and immersive element on the floor — three rooms of its own making, in collaboration with Replit, and every artist installation at the conference delivered through Sitara's production management.

Press
The Vibecon venue wayfinding wall, showing the conference's room layout

When Replit staged its first Vibecon — a two-day creative conference at Canyon on Manhattan's Lower East Side in June 2026, built on the premise that code is becoming a creative medium — it needed the premise to be true in the room, not just on stage. Sitara served as technical director and production team for all of the conference's interactive and immersive elements: designing and building three areas of its own in collaboration with Replit — the Game Room, the Sound Room, and AI2AI — and managing the production of every other art piece at the event. Replit's own recap captures the result.

Each room made the premise concrete in a different register. In the Game Room, visitors sat down at stations and played browser-based games developed on the Replit platform — a working demonstration of what vibe coding, Replit's flagship term, can produce. AI2AI was a set of eight displays, each showing two AI agents debating a question about AI's role in the modern world.

Kiosk stations installed in front of an LED wall at Vibecon
A robotic art installation on the Vibecon conference floor

Running a floor of live AI installations for two days is an operational problem before it is a creative one: seven live installations — three of Sitara's own and four artists' works — each with its own stack, all expected to perform continuously in front of an audience. That's the same discipline Sitara brings to museum galleries and briefing centers, compressed into a conference timeline.

Visitors experiencing the Sound Room, a collaboration with DJ Benji B

The Sound Room — a collaboration with British DJ Benji B — shows what the program was reaching for. Most conference installations perform a demo; this was an instrument. A visitor sits at two SSL UF8 motorized fader banks and sets eight bipolar axes — the emotional register they want a piece of music to occupy. That vector is sent to a model that reasons about what those settings should mean sonically, then translates the decision into a specific set of per-stem effect parameters — EQ, saturation, space, motion — inside a live Ableton session. The faders don't just report the visitor's intent; once the model has acted, they physically move to their new positions and relabel to the individual stems — drums, bass, vocals, and the rest — so the visitor can then reach in and remix the result by hand.

The interesting engineering problem wasn't the audio effects, which are standard production tools. It was making a language model's output land as physical, felt motion on hardware faders in real time, reliably enough to run unattended on a conference floor for a full event.

Vibecon ran June 17–18, 2026, at Canyon on Manhattan’s Lower East Side.

Credits

Client: Replit

Event design & production: Matte Projects

Sound Room collaboration: Benji B

Featured artists (production management by Sitara): Volvox Labs · Kyle McDonald · Tigris Li · Nate Mohler

Technical direction & production, all interactive and immersive elements: Sitara Systems

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